![]() Casting Analyzer on it will teach you that it's vulnerable to Gnome magic, so cast Gem Missile on it. Defeat the Doom Swords and the National Scar in the room to access a crystal orb in the back. To either side is a door guarded by a Heck Hound. You'll arrive in a room with two Gremlins hovering above pools of water, making them indirect targets. There are two exits from the first floor, one on the bottom, and one that's a flight of stairs up. Gremlins like to attack with their frost breath, and by throwing their pitchforks. Turtlances have a high number of hit points and like to charge at you. Doom Swords will cast elemental blade magic on themselves. They are afraid of Lumina magic, but that leaves only one expensive 8 magic point spell that you can use against them. ![]() Heck Hounds are wolves that can summon any other wolf types. As you step into the first room, you'll encounter many new enemies. ![]()
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